Monthly Archive for March, 2010

1 2 3 Sheep!

1 2 3 Sheep!

This is the first app-titude educational iPod app. This is a whole range of apps we’re developing for use in schools, with an online system for teachers to track students progress.

There’s a lot of love gone into this app, featuring graphics and animation by Julian Frost and programming and music by me!

There are three activities, and a lot of thought and attention has gone into feedback, progress and adaptive difficulty. So far kids seem to love it and respond really well to it.

I’m really proud of this game and looking forward to seeing more of the app-titude series take shape.

iTunes Link – its not free, but its worth it

Egg Racer

Egg Racer

This was a promotional easter game for Coles Australia. A modern take on egg and spoon using the iPhone camera and accelerometer!

We used OpenGL and wrote some custom physics for the egg wobbling and to track player movement. The whole thing worked really well!

Free on iTunes – try it

The world ends with pokemon

Two of my favourite DS rpgs are “The world ends with you” and Pokemon. Both take standard rpg features and thoroughly reseat them in an original setting. Not just a new face on old stuff but really integrated.

So if items become clothes in TWEWY then it makes sense that they need to be fashionable in whatever area your in for them to benefit you. In pokemon magic and battling are part of what pokemon are. There are no excuses or reasons given for why pokemon have amazing powers, it is simply naturalism. The human characters contribute a small amount of technology in the form of pokeballs and health items.

I heard recently that the original pokemon was developed over 5 years. 5 years for a gameboy game is amazing and all that time spent really honing the gameplay and features has resulted in a series that has run successfully almost unchanged for over ten years.

I’d love to create a game design as good as these one day.